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超级马力欧USA (スーパーマリオUSA)

封面

基本信息

放送日期
1988-10-09
话数
0
平台
游戏

详细信息

中文名
超级马力欧USA
别名
Array
平台
Array
游戏类型
ACT
游玩人数
1-2
发行日期
1988-10-09(NES), 2001-04(GBA)
售价
4,900円
website
http://www.nintendo.co.jp/ngc/sms/history/smu/

超级马力欧USA

简介

Super Mario USA is the second game in the Super Mario series. It originally was for the Nintendo Entertainment System, but was subsequently ported to many other systems. The game was originally released in America on October 9, 1988; and in Europe on April 28, 1989. As a result of Japan already having Super Mario Bros.: The Lost Levels as its second installment of the Super Mario series, the game did not make its debut in the country until after the release of Super Mario World on July 14, 1992 (hence, making it Japan's fifth installment of the series).

Super Mario Bros. 2 initially started out as the prototype sequel to the original Super Mario Bros.; however, it was scrapped during its development, and was replaced by Super Mario Bros.: The Lost Levels. The reasons included the technical limitations of the NES system making it difficult to produce a polished game featuring a vertical orientation and multiplayer features conceived for the project. It was decided to add more Mario-like elements, such as horizontal levels (though many veritcally oriented levels were retained in the final project). Being that the game had went through some development, Nintendo created the game Yume Kōjō: Doki Doki Panic for the Famicom Disk System during its agreement with the Fuji Television company. The game was changed in order to fit with the theme of the mascots of the company and their adventure. Regardless, it used the same engine as the original developed Super Mario Bros. 2, and also kept some of the Mario elements such as the items and basic game play in its reference.

After Nintendo of America deemed that Super Mario Bros.: The Lost Levels as being too difficult, Nintendo redeveloped Yume Kōjō: Doki Doki Panic back into a Super Mario Bros. game to be released in the countries outside of Japan. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. After performing successful sales, Super Mario Bros. 2 has since been considered a classic Super Mario Bros. game around the world (including in Japan), and has since been released in many remakes including to being one of the Mario games featured in Super Mario All-Stars, and as well as having its own remake in Super Mario Advance.

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评分详情

综合评分:6.6 排名:#4709
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11 (25%)
7★
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14 (32%)
6★
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14 (32%)
5★
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4 (9%)
4★
0 (0%)
3★
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2★
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1★
1 (2%)

作品标签

FC 任天堂 GBA ACT SFC MARIO 马里奥 1988 nintendo Platform 单机 platformer 超级马里奥 日本游戏 1980s 任天堂情報開発本部 田邊賢輔 SNES 宮本茂 NES 横版 动作游戏 游戏 山内溥 八星